The DIGETIK community updated the "Ethical challenges in digital research"
“Ethical challenges in digital research” is a guide to discuss ethical issues in digital research. It has been developed by DIGETIK at Aalborg University as part of DIGHUMLAB and written by Line Lisberg Christensen, Research Assistant, and Malene Charlotte Larsen, Associate Professor.
Download the guide or read the introduction to the document below.
The ever-changing development of digital technologies and digital infrastructure makes it necessary for us as researchers to change approaches to digital research within the humanities. In terms of research ethics, we can no longer use traditional laws and guidelines that only match the non-digital world. In a time where it is necessary to change and re-think our ways of doing research, we bring to you this second version of Ethical Challenges in Digital Research to initiate discussions about ethical research and to help guide you in your digital research. The compound may serve you as a guideline to ethical research, a helpful tool to those in need of inspiration or merely as a list of literature that is relevant to your field, whether that is: big data, surveillance, privacy, games and gamification, ethics in studies with children and adolescents, health research, journalism, ethnographic studies, visual methods, vulnerable groups, web archives, economy, risky business for researchers or one of the many other categories in this collection of ethical digital research.
We initially created this document with the intention of helping scholars reflect and discuss the ethical dimensions of their digital research, whilst providing guidance and insight about how to deal with these issues. We have compiled a list of articles, papers, books, book chapters, guidelines and journals, which we believe can aid researchers and students alike. In this second version, we have added more than 100 new literature results that have been spread across the categories. In addition, we have developed new categories that we believe are reflections of relevant and current fields in the academic world: Economy, Games/Gamification and Criminal/forensic case studies.
We have attempted to remain respectful and vigilant of the intention of each piece of literature, and great effort has been made to understand the intention and direction of the individual researchers. We gladly accept additional literature and proposals and we hope that our extensive work will provide you with ideas, insight and guidance to discuss ethical issues in digital research. Since developing this document, we have also decided to create a search-engine for your convenience. This you can find on DIGHUMLAB’s website, under the tab Learning Resources, or by clicking here.